The guide
Making a short video, end to end
Most first projects do not fail at the camera. They fail two weeks earlier, in the decisions nobody wrote down.
Decide what the thing is, in one sentence
Before you touch a camera, finish this sentence: “This is a ___-minute video about ___, in which ___ happens.” If you cannot finish it, you have a mood rather than a project.
Keep the first one small: one location, one or two people, one change that happens on camera. Two minutes that resolve beat ten that wander. Every later decision, from which lens to bring to which take to keep, is settled by asking whether it serves that sentence.
Write it down, even badly
Three documents, none of which has to be pretty. The point is that decisions leave your head and become something the group can look at.
The outline or script is the spine. For dialogue, use a standard screenplay layout so page count roughly maps to screen time; for an interview, write the questions in order.
The shot list turns that spine into things you physically do: one line per setup — size, movement, rough duration, the beat it covers.
The schedule is that list re-sorted by location and lighting rather than story order, with a call time and a hard wrap.
Doc 01–03
The three documents
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Outline or scriptOne page is plenty. Lines, or the questions you intend to ask.
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Shot listOne row per setup: size, movement, duration, beat.
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Day scheduleGrouped by location and lighting, with a call time and a hard wrap.
Scout the location, and ask before you shoot
Visit at the hour you intend to film. A room that is soft at 10 a.m. can carry a hard slab of sunlight across one wall at 4 p.m.
Then do what almost no beginner does: close your eyes and listen for sixty seconds. Fridge hum, air conditioning, a road, an aircraft path. Sound problems are far harder to repair afterwards than picture problems.
On permission: anything privately controlled — a house, a shop, a campus — needs the owner to say yes, in writing. Parks and sidewalks are more permissive, but many US cities want a permit once you add a tripod, lights or a crew.
Get an appearance release from anyone recognisable and a location release from whoever controls the space. General information, not legal advice.
The camera settings that actually matter
Four controls decide whether footage is usable. Everything else is preference.
Exposure. Expose for the face, judged on a measurement rather than the screen — zebras around 70 % on light skin, or a histogram not jammed against either end.
Shutter. Roughly double the frame rate: 1/50 s at 24 fps, 1/60 s at 30 fps. Cut light with a neutral density filter, not a faster shutter.
Frame rate. Pick one and stay there; note slow-motion inserts on the shot list. In the US keep to 23.98 or 29.97 so mains lighting does not flicker.
Focus. Autofocus is confident and wrong at the worst moment. On a locked-off shot, focus manually, set it on the near eye and leave it.
Set white balance by hand for each setup too — automatic drifts mid-take.
Four dials, in order
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ExposureFace first. A clipped window is gone for good.
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ShutterAbout double the frame rate. Cut light with ND.
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Frame rateOne rate for the project. Note every high-speed clip.
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FocusManual and magnified. Stop down; mark the floor.
Sound is the half that people notice
Audiences forgive a soft picture. They will not sit through hollow, echoing dialogue.
A lavalier clips to the chest a hand’s width below the chin. A shotgun on a boom sits just outside the top of frame, angled down at the chin.
Set levels so ordinary speech peaks near −12 dBFS and the loudest moments stay below −6.
Wear headphones. Always. A cable rustling on a jacket or a fridge kicking in is obvious there and invisible on a screen.
At every setup record thirty seconds of room tone — everyone silent, camera rolling — to patch the gaps between lines.
If audio records separately, clap once on camera at the start of each take. And treat the room: blankets, coats, a rug, a duvet on a stand behind the camera.
Directing people who have never acted
Most first shorts are cast from friends. Non-actors freeze when told to “act natural”, because that instruction contains nothing they can do.
Direct actions, not emotions. “Pick up the mug, read the label, put it down without drinking” is performable. “Be sad” produces a face rather than a moment.
Separate the two problems. Rehearse the movement without the lines, then the lines without the movement, then combine.
Roll on the rehearsal — the first honest version of a line often happens before anyone believes they are being recorded. And tell them where to look: an eyeline is a point in space.
Say “we have got it” out loud, then keep rolling ten more seconds. Feed people, keep the day short, say when they can leave.
On the floor
Say this, not that
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“Look at the door, then at me.”Instead of: “Seem nervous.”
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“Same again, a bit slower.”Instead of: “That wasn’t quite right.”
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“Wait two seconds, then speak.”Instead of: “Give it more weight.”
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“We have it — keep going.”Instead of: cutting the moment everyone relaxes.
Coverage, and why you shoot for the edit
A scene captured as one unbroken take is a scene you cannot repair. Coverage means shooting the same moment more than one way.
For a two-person scene, a workable minimum is a wide, a medium on each and a close on each — every size run across the whole scene, including the stretches where someone is only listening.
Every shot you take is a question the edit will ask you later. Coverage is how you leave yourself an answer.
Leave handles. Roll two seconds before action and two after cut.
Gather cutaways. Hands, objects, a doorway, the empty room — five per location.
Hold the line. Keep the camera one side of an imaginary line through the action, so people do not swap places between shots.
Name things out loud. Say “scene two, shot C, take three” into the microphone before you roll; a month later it is the only reason you will know what you have.
Post: folders first, then the assembly
Before you import a clip, build the folder structure and refuse to deviate: 01_FOOTAGE / 02_AUDIO / 03_MUSIC / 04_GRAPHICS / 05_PROJECT / 06_EXPORTS. Copy every card to two drives and check the copies open before you format anything.
- Assembly. Every usable take end to end in story order, deliberately too long.
- Rough cut. Choose performances and cut what the story does not need.
- Fine cut. Frame-level trims; where a cut lands is the difference between clumsy and invisible.
- Sound pass. Sync, level the dialogue, patch gaps with room tone, then lay music underneath.
- Colour pass. Correction first, to match shots; grading second, judged on scopes.
- Finish. Titles, captions, export at the frame rate you shot.
Online delivery commonly targets around −14 LUFS. Watch the whole thing on a phone before you publish.
The mistakes that cost first-timers the most
- Arriving without a shot list, then losing ninety minutes of daylight to a committee meeting.
- Treating sound as an afterthought — the most common reason a first short is unwatchable.
- No handles, so every cut in the edit is forced.
- Automatic everything: exposure ramping, white balance sliding, focus hunting past the subject.
- Over-scheduling. Plan on one or two script pages per short day, not eight.
- Expecting the grade to rescue it. Colour shapes what the sensor recorded; it cannot invent detail that was never there.
None of these are talent problems; process is learnable in an afternoon. So finish the small one — a two-minute video you can show somebody teaches you more than three abandoned at the rough cut.